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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++

[TCheckBoxFormControlObj]Include Protected Members

[TCheckBoxFormControlObj]
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DPSF API Documentation
DPSFDefaultBaseParticle Properties
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The
DPSFDefaultBaseParticle type exposes the following members.

collapse_allProperties

 

Name

Description

pubproperty

ColorAsPremultiplied

Get the Color as a Premultiplied color (i.e. premultiplied alpha).

pubproperty

ElapsedTime

Get / Set how much Time has Elapsed since this Particle was born.

NOTE: Setting this to be greater than or equal to Lifetime will cause the Particle to become InActive and be removed from the Particle System (if Lifetime is greater than zero).

NOTE: Setting this also sets the Last Elapsed Time to the given value.

(Inherited from DPSFParticle.)

pubproperty

EndColorAsPremultiplied

Get the End Color as a Premultiplied color (i.e. premultiplied alpha).

pubproperty

LastElapsedTime

Get the Elapsed Time of the Particle at the previous frame

(Inherited from DPSFParticle.)

pubproperty

LastNormalizedElapsedTime

Get the Normalized Elapsed Time of the Particle at the previous frame

(Inherited from DPSFParticle.)

pubproperty

Lifetime

Get / Set the Lifetime of the Particle (How long it should live for).

NOTE: Setting this to zero will make the Particle live forever.

NOTE: Negative Lifetimes are reset to zero.

(Inherited from DPSFParticle.)

pubproperty

NormalizedElapsedTime

Get / Set the Normalized Elapsed Time (0.0 - 1.0) of this Particle (How far through its life it is).

NOTE: Setting this to be greater than or equal to 1.0 will cause the Particle to become InActive and be removed from the Particle System (if Lifetime is greater than zero).

NOTE: If the Particle has a Lifetime of zero (is set to live forever), Setting this has no effect, and Getting this will always return zero.

(Inherited from DPSFParticle.)

pubproperty

StartColorAsPremultiplied

Get the Start Color as a Premultiplied color (i.e. premultiplied alpha).

pubproperty

Visible

Get / Set if the Particle should be Visible (i.e. be drawn) or not

(Inherited from DPSFParticle.)

collapse_allSee Also

DPSFDefaultBaseParticle Class

DPSF Namespace

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