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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
Visual C++
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The object's Rotational Acceleration around its center.
NOTE: Rotations are specified by giving a 3D Vector, where the direction is the axis to rotate around, and the vector length is the amount (angle in radians) to rotate. It can also be thought of as Vector(PitchAcceleration, YawAcceleration, RollAcceleration).
The object's Rotational Velocity around its center.
NOTE: Rotations are specified by giving a 3D Vector, where the direction is the axis to rotate around, and the vector length is the amount (angle in radians) to rotate. It can also be thought of as Vector(PitchVelocity, YawVelocity, RollVelocity).