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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++

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[TCheckBoxFormControlObj]
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DPSF API Documentation
DPSFDefaultBaseParticle Fields
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The
DPSFDefaultBaseParticle type exposes the following members.

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Name

Description

pubfield

Acceleration

The Particle's Acceleration

pubfield

Color

The Color of the Particle, or if using a Texture, the Color to incorporate into the Particle's Texture.

NOTE: This Color's alpha value controls the transparency of the Particle's Texture.

NOTE: This should be a Non-Premultipilied color.

pubfield

EndColor

The Particle's Color when it dies

NOTE: This should be a Non-Premultipilied color.

pubfield

ExternalForce

An External Force that may be applied to the Particle

pubfield

Friction

The Friction to apply to the Particle

pubfield

Position

The Position of the Particle in 3D space.

NOTE: For 2D Pixel and Sprite Particles, the Z value can still be used to determine which Particles are drawn in front of others (0.0 = front, 1.0 = back) when SpriteBatchOptions.eSortMode = SpriteSortMode.BackToFront or SpriteSortMode.FrontToBack

pubfield

StartColor

The Particle's Color when it is born.

NOTE: This should be a Non-Premultipilied color.

pubfield

Velocity

The Particle's Velocity

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DPSFDefaultBaseParticle Class

DPSF Namespace

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