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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++

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DPSF API Documentation
DPSFDefaultBaseParticleSystem
<
(Of
<
(
<
'
Particle, Vertex>)>)>..::..CInitialProperties Fields

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The DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>..::..CInitialProperties generic type exposes the following members.

collapse_allFields

 

Name

Description

pubfield

AccelerationMax


pubfield

AccelerationMin


pubfield

EndColorMax


pubfield

EndColorMin


pubfield

ExternalForceMax


pubfield

ExternalForceMin


pubfield

FrictionMax


pubfield

FrictionMin


pubfield

InterpolateBetweenMinAndMaxAcceleration

If true the Acceleration will be somewhere on the vector joining the Min Acceleration to the Max Acceleration.

If false each of the XYZ components will be randomly calculated individually between the Min and Max Acceleration XYZ values.

Default value is false.

pubfield

InterpolateBetweenMinAndMaxColors

If true a Lerp'd value between the Min and Max Colors will be randomly chosen.

If false the RGBA component values will be randomly chosen individually between the Min and Max Color RGBA values.

Default value is false.

pubfield

InterpolateBetweenMinAndMaxExternalForce

If true the External Force will be somewhere on the vector joining the Min External Force to the Max External Force.

If false each of the XYZ components will be randomly calculated individually between the Min and Max External Force XYZ values.

Default value is false.

pubfield

InterpolateBetweenMinAndMaxPosition

If true the Position will be somewhere on the vector joining the Min Position to the Max Position.

If false each of the XYZ components will be randomly calculated individually between the Min and Max Position XYZ values.

Default value is false.

pubfield

InterpolateBetweenMinAndMaxVelocity

If true the Velocity will be somewhere on the vector joining the Min Velocity to the Max Velocity.

If false each of the XYZ components will be randomly calculated individually between the Min and Max Velocity XYZ values.

Default value is false.

pubfield

LifetimeMax


pubfield

LifetimeMin


pubfield

PositionIsAffectedByEmittersPosition

If true the Emitter's Position will be added to the Particle's starting Position. For example, if the Particle is given an initial position of zero it will be placed wherever the Emitter currently is.

Default value is true.

pubfield

PositionMax


pubfield

PositionMin


pubfield

StartColorMax


pubfield

StartColorMin


pubfield

VelocityIsAffectedByEmittersOrientation

If true the Particle's Velocity direction will be adjusted according to the Emitter's Orientation. For example, if the Emitter is orientated to face backwards, the Particle's Velocity direction will be reversed.

Default value is true.

pubfield

VelocityMax


pubfield

VelocityMin


collapse_allSee Also

DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>..::..CInitialProperties Class

DPSF Namespace

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