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The squared distance between this particle and the camera.
NOTE: This property is only used if you are sorting the particles based on their distance from the camera, otherwise you can use this property for whatever you like.
NOTE: For 2D Pixel and Sprite Particles, the Z value can still be used to determine which Particles are drawn in front of others (0.0 = front, 1.0 = back) when SpriteBatchOptions.eSortMode = SpriteSortMode.BackToFront or SpriteSortMode.FrontToBack