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Visual C++
DPSF API Documentation
DPSF

<

(Of
<
(<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..AddEveryTimeEvent Method (DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate, Int32, Int32)
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Adds a new EveryTime Event. EveryTime Events fire every frame (i.e. every time the Update() function is called).

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void AddEveryTimeEvent(

 DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate cFunctionToCall,

 int iExecutionOrder,

 int iGroup

)

Visual Basic

Public Sub AddEveryTimeEvent (

 cFunctionToCall As DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate,

 iExecutionOrder As Integer,

 iGroup As Integer

)

Visual C++

public:

void AddEveryTimeEvent(

 DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegatecFunctionToCall,

 int iExecutionOrder,

 int iGroup

)

Parameters

cFunctionToCall

Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate

The Function to Call when the Event fires

iExecutionOrder

Type: System..::..Int32

The Order, relative to other Events, of when this Event should Execute.

NOTE: Events with lower Execution Order are executed first.

NOTE: Events with the same Execution Order are not guaranteed to be executed in the order they are added.

iGroup

Type: System..::..Int32

The Group that this Event should belong to

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Class

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Members

AddEveryTimeEvent Overload

DPSF Namespace

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