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Visual C++
DPSF API Documentation
DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..InternalSimulationSpeed Property

gradient

Get / Set how fast the Particle System Simulation should run to look "normal".

1.0 = normal speed, 0.5 = half speed, 2.0 = double speed.

This is provided as a way of speeding up / slowing down the simulation to have it look as desired, without having to rescale all of the particle velocities, etc. This allows you to use the exact same particle system class to create two particle systems, and then have one run slower or faster than the other, creating two different effects. If you then wanted to speed up or slow down both effects (i.e. particle systems), you could adjust the SimulationSpeed property on both particle systems without having to worry about adjusting this property at all to get the effects back to normal speed; just reset the SimulationSpeed property you changed back to 1.0.

NOTE: If a negative value is specified, the Internal Simulation Speed is set to zero (pauses the simulation; has the same effect as Enabled = false).

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public float InternalSimulationSpeed { getset; }

Visual Basic

Public Property InternalSimulationSpeed As Single

 Get

 Set

Visual C++

public:

virtual property float InternalSimulationSpeed {

 float get () sealed;

 void set (float valuesealed;

}

Property Value

Type: Single

Implements

IDPSFParticleSystem..::..InternalSimulationSpeed

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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