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Visual C++

DPSF API Documentation
ParticleEmitter
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..LerpEmittersPositionAndOrientationOnNextUpdate Property
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If this is true the Emitter's Position and Orientation will not be Lerped during the particle system's next Update() function call. The Update() function will always set this value back to false after all of the particle's have been emitted for that Update() call.

Setting this to true allows you to "teleport" the Emitter from one position to another without particles being released at any positions in between the Emitter's old and new Position and Orientation.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public bool LerpEmittersPositionAndOrientationOnNextUpdate { getset; }

Visual Basic

Public Property LerpEmittersPositionAndOrientationOnNextUpdate As Boolean

 Get

 Set

Visual C++

public:

property bool LerpEmittersPositionAndOrientationOnNextUpdate {

 bool get ();

 void set (bool value);

}

Property Value

Type: Boolean

collapse_allSee Also

ParticleEmitter Class

ParticleEmitter Members

DPSF Namespace

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