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Visual C++
DPSF API Documentation
DPSFHelper
.

.

::
..PointOnSphere Method (Single, Single, Single, Vector3)
gradient

Returns a point on a sphere with the given Radius, at the specified Sphere Position. To create a circle simply use a constant value for one of the Angles while changing the other Angle.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

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C#

public static Vector3 PointOnSphere(

 float fYawAngle,

 float fPitchAngle,

 float fRadius,

 Vector3 sSpherePosition

)

Visual Basic

Public Shared Function PointOnSphere (

 fYawAngle As Single,

 fPitchAngle As Single,

 fRadius As Single,

 sSpherePosition As Vector3

As Vector3

Visual C++

public:

static Vector3 PointOnSphere(

 float fYawAngle,

 float fPitchAngle,

 float fRadius,

 Vector3 sSpherePosition

)

Parameters

fYawAngle

Type: System..::..Single

Imagine a point on the surface of the sphere at the front center of the sphere. This value will be how much to rotate that point around the horizontal ring around the center of the sphere, in radians.

fPitchAngle

Type: System..::..Single

This value will be how much to rotate that point around the vertical ring around the sphere, at the current position of the point, in radians.

fRadius

Type: System..::..Single

The radius the sphere should have

sSpherePosition

Type: Vector3

The center position of the sphere in world coordinates

Return Value

Type: Vector3

Returns a point on a sphere with the given Radius, at the specified Sphere Position

collapse_allSee Also

DPSFHelper Class

DPSFHelper Members

PointOnSphere Overload

DPSF Namespace

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