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Visual C++

DPSF API Documentation

ParticleEmitter
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.
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..BurstTime Property
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Get / Set how long the Emitter should Burst for (in seconds). The Emitter will emit Particles, at the speed corresponding to its Particles Per Second rate, until this amount of time in seconds has elapsed.

NOTE: Bursts are only processed when the Emit Particles Automatically property is false.

NOTE: Bursts will only emit Particles if the Emitter is Enabled.

NOTE: This will be set to zero if a negative value is specified.

NOTE: This will fire the BurstComplete event when it reaches (or is set to) zero.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public float BurstTime { getset; }

Visual Basic

Public Property BurstTime As Single

 Get

 Set

Visual C++

public:

property float BurstTime {

 float get ();

 void set (float value);

}

Property Value

Type: Single

collapse_allSee Also

ParticleEmitter Class

ParticleEmitter Members

DPSF Namespace

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