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Visual C++
DPSF API Documentation
DPSF
<
(Of

<

(<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..EParticleSystemEndOfLifeOptions Enumeration
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The Options of what should happen when the Particle System reaches the end of its Lifetime

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

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C#

[SerializableAttribute]

public enum EParticleSystemEndOfLifeOptions

Visual Basic

<SerializableAttribute>

Public Enumeration EParticleSystemEndOfLifeOptions

Visual C++

[SerializableAttribute]

public enum class EParticleSystemEndOfLifeOptions

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Member name

Value

Description


Nothing

0

When the Particle System reaches the end of its Lifetime nothing special happens; It just continues to operate as normal.


Repeat

1

When the Particle System reaches the end of its Lifetime its Elapsed Time is reset to zero, so that all of the Timed Events will be repeated again.


Destroy

2

When the Particle System reaches the end of its Lifetime it calls its Destroy() function, so the Particle System releases all its resources and is no longer updated or drawn.

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DPSF Namespace

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