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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSFDefaultSprite3DBillboardParticleSystem
<
(Of
<
(<'Particle, Vertex>)>)> Class
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The Default Sprite 3D Billboard Particle System class. This class just inherits from the Default Sprite Particle System class and overrides the DrawSprite() function to draw the sprites as Billboards in 3D space.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

[SerializableAttribute]

public abstract class DPSFDefaultSprite3DBillboardParticleSystem<Particle, Vertex> : DPSFDefaultSpriteParticleSystem<Particle, Vertex>

where Particle : new(), DPSFParticle

where Vertex : structnew(), IDPSFParticleVertex

Visual Basic

<SerializableAttribute>

Public MustInherit Class DPSFDefaultSprite3DBillboardParticleSystem(Of Particle As {NewDPSFParticle}, Vertex As {StructureNewIDPSFParticleVertex})

 Inherits DPSFDefaultSpriteParticleSystem(Of Particle, Vertex)

Visual C++

[SerializableAttribute]

generic<typename Particle, typename Vertex>

where Particle : gcnew(), DPSFParticle

where Vertex : value classgcnew(), IDPSFParticleVertex

public ref class DPSFDefaultSprite3DBillboardParticleSystem abstract : public DPSFDefaultSpriteParticleSystem<Particle, Vertex>

collapse_allType Parameters

Particle

The Particle class to use.

Vertex

The Vertex Format to use.

collapse_allInheritance Hierarchy

System..::..Object

DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>

  DPSF..::..DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>

    DPSF..::..DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>

      DPSF..::..DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)>

        DPSF..::..DefaultSprite3DBillboardParticleSystem

        DPSF..::..DPSFDefaultSprite3DBillboardTextureCoordinates<(Of <(<'Particle, Vertex>)>)>

collapse_allSee Also

DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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