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Visual C++
DPSF API Documentation
ParticleSystemManager
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..SimulationSpeed Property

ParticleSystemManager Class

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Get / Set how fast the Particle System Simulations should run.

Example: 1.0 = normal speed, 0.5 = half speed, 2.0 = double speed.

NOTE: This sets the SimulationSpeed property of each individual Particle System in this Manager to the given value. It will also set a particle system's Simulation Speed when the particle system is re-initialized, and when a new Particle System is added to the Manager in the future.

NOTE: Setting this property only has an effect if the SimulationSpeedIsEnabled property is true.

NOTE: This will be set to zero if a negative value is specified.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public float SimulationSpeed { getset; }

Visual Basic

Public Property SimulationSpeed As Single

 Get

 Set

Visual C++

public:

property float SimulationSpeed {

 float get ();

 void set (float value);

}

Property Value

Type: Single

collapse_allSee Also

ParticleSystemManager Class

ParticleSystemManager Members

DPSF Namespace

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