collapse_all

expand_all

collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..Update Method
gradient

Updates the Particle System according to the Particle System Events. This is done automatically by the Particle System every frame (i.e. Everytime the Update() function is called).

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void Update(

 float fElapsedTimeInSeconds

)

Visual Basic

Public Sub Update (

 fElapsedTimeInSeconds As Single

)

Visual C++

public:

void Update(

 float fElapsedTimeInSeconds

)

Parameters

fElapsedTimeInSeconds

Type: System..::..Single

How much Time has passed, in seconds, since the last Update

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Class

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Members

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com