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Visual C++
DPSF API Documentation
ParticleSystemManager
.
.
::
..AutoInitializeAllParticleSystems Method
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Calls the AutoInitialize() function for every Particle System in this Manager

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void AutoInitializeAllParticleSystems(

 GraphicsDevice cGraphicsDevice,

 ContentManager cContentManager,

 SpriteBatch cSpriteBatch

)

Visual Basic

Public Sub AutoInitializeAllParticleSystems (

 cGraphicsDevice As GraphicsDevice,

 cContentManager As ContentManager,

 cSpriteBatch As SpriteBatch

)

Visual C++

public:

void AutoInitializeAllParticleSystems(

 GraphicsDevicecGraphicsDevice,

 ContentManagercContentManager,

 SpriteBatchcSpriteBatch

)

Parameters

cGraphicsDevice

Type: GraphicsDevice

The Graphics Device that the Particle Systems should be drawn to

cContentManager

Type: ContentManager

The Content Manager used to load Effect files and Textures

cSpriteBatch

Type: SpriteBatch

The Sprite Batch that the Sprite Particle System should use to draw its particles. If this is not initializing a Sprite particle system, or you want the particle system to use its own Sprite Batch, pass in null.

collapse_allSee Also

ParticleSystemManager Class

ParticleSystemManager Members

DPSF Namespace

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