DPSFDefaultBaseParticle.Position Field
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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSFDefaultBaseParticle
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..Position Field
gradient

The Position of the Particle in 3D space.

NOTE: For 2D Pixel and Sprite Particles, the Z value can still be used to determine which Particles are drawn in front of others (0.0 = front, 1.0 = back) when SpriteBatchOptions.eSortMode = SpriteSortMode.BackToFront or SpriteSortMode.FrontToBack

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

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C#

public Vector3 Position

Visual Basic

Public Position As Vector3

Visual C++

public:

Vector3 Position

Field Value

Type: Vector3

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DPSFDefaultBaseParticle Class

DPSFDefaultBaseParticle Members

DPSF Namespace

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