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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation

DPSFDefaultSpriteTextureCoordinatesParticleSystem

<
(Of
<
(<'Particle, Vertex>)>)> Class
gradient

The Default Sprite with Texture Coordinates Particle System class

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

[SerializableAttribute]

public abstract class DPSFDefaultSpriteTextureCoordinatesParticleSystem<Particle, Vertex> : DPSFDefaultSpriteParticleSystem<Particle, Vertex>

where Particle : new(), DPSFParticle

where Vertex : structnew(), IDPSFParticleVertex

Visual Basic

<SerializableAttribute>

Public MustInherit Class DPSFDefaultSpriteTextureCoordinatesParticleSystem(Of Particle As {NewDPSFParticle}, Vertex As {StructureNewIDPSFParticleVertex})

 Inherits DPSFDefaultSpriteParticleSystem(Of Particle, Vertex)

Visual C++

[SerializableAttribute]

generic<typename Particle, typename Vertex>

where Particle : gcnew(), DPSFParticle

where Vertex : value classgcnew(), IDPSFParticleVertex

public ref class DPSFDefaultSpriteTextureCoordinatesParticleSystem abstract : public DPSFDefaultSpriteParticleSystem<Particle, Vertex>

collapse_allType Parameters

Particle

The Particle class to use

Vertex

The Vertex Format to use

collapse_allInheritance Hierarchy

System..::..Object

DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>

  DPSF..::..DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>

    DPSF..::..DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>

      DPSF..::..DPSFDefaultSpriteTextureCoordinatesParticleSystem<(Of <(<'Particle, Vertex>)>)>

        DPSF..::..DefaultSpriteTextureCoordinatesParticleSystem

        DPSF..::..DPSFDefaultAnimatedSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>

collapse_allSee Also

DPSFDefaultSpriteTextureCoordinatesParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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