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Visual C++
DPSF API Documentation
DPSFDefaultAnimatedSpriteParticleSystem
<
(Of

<

(<'Particle, Vertex>)>)> Class
gradient

The Default Animated Sprite Particle System class

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

[SerializableAttribute]

public abstract class DPSFDefaultAnimatedSpriteParticleSystem<Particle, Vertex> : DPSFDefaultSpriteTextureCoordinatesParticleSystem<Particle, Vertex>

where Particle : new(), DPSFParticle

where Vertex : structnew(), IDPSFParticleVertex

Visual Basic

<SerializableAttribute>

Public MustInherit Class DPSFDefaultAnimatedSpriteParticleSystem(Of Particle As {NewDPSFParticle}, Vertex As {StructureNewIDPSFParticleVertex})

 Inherits DPSFDefaultSpriteTextureCoordinatesParticleSystem(Of Particle, Vertex)

Visual C++

[SerializableAttribute]

generic<typename Particle, typename Vertex>

where Particle : gcnew(), DPSFParticle

where Vertex : value classgcnew(), IDPSFParticleVertex

public ref class DPSFDefaultAnimatedSpriteParticleSystem abstract : public DPSFDefaultSpriteTextureCoordinatesParticleSystem<Particle, Vertex>

collapse_allType Parameters

Particle

The Particle class to use

Vertex

The Vertex Format to use

collapse_allInheritance Hierarchy

System..::..Object

DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>

  DPSF..::..DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>

    DPSF..::..DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>

      DPSF..::..DPSFDefaultSpriteTextureCoordinatesParticleSystem<(Of <(<'Particle, Vertex>)>)>

        DPSF..::..DPSFDefaultAnimatedSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>

          DPSF..::..DefaultAnimatedSpriteParticleSystem

collapse_allSee Also

DPSFDefaultAnimatedSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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