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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSFDefaultSprite3DBillboardParticleSystem
<
(Of
<
(<'Particle, Vertex>)>)>..::..UpdateParticleDistanceFromCameraSquared Method
gradient

Updates the Particle's DistanceFromCameraSquared property to reflect how far this Particle is from the Camera.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

protected void UpdateParticleDistanceFromCameraSquared(

 DefaultSprite3DBillboardParticle cParticle,

 float fElapsedTimeInSeconds

)

Visual Basic

Protected Sub UpdateParticleDistanceFromCameraSquared (

 cParticle As DefaultSprite3DBillboardParticle,

 fElapsedTimeInSeconds As Single

)

Visual C++

protected:

void UpdateParticleDistanceFromCameraSquared(

 DefaultSprite3DBillboardParticlecParticle,

 float fElapsedTimeInSeconds

)

Parameters

cParticle

Type: DPSF..::..DefaultSprite3DBillboardParticle

The Particle to update.

fElapsedTimeInSeconds

Type: System..::..Single

How long it has been since the last update.

collapse_allSee Also

DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Class

DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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